Mariló López González
“Cuando las Matemáticas Crean: Arte, Creatividad y Proyectos STEAM” (Spanish)
March 17, 2027 – 3:00 to 4:00 p.m.

Mariló López González, Ph.D. in Mathematical Sciences, is Associate Professor in the Department of Mathematics and Computer Science Applied to Civil Engineering at the Universidad Politécnica de Madrid (UPM), Spain. She is Coordinator of the UPM Educational Innovation Group “Mathematical Thinking”, through which she has developed more than twenty educational innovation projects funded by UPM. She also directs the π-ensa Mathematics Museum Workshop, an educational space dedicated to playing, exploring, and creating with Mathematics, and the outreach journal Pensamiento Matemático. She has participated in numerous scientific outreach and educational activities. Her main research interests include Mathematics Education and Outreach, Science and Art, Applied Mathematics to Engineering, and Computational Geometry. She has more than 50 publications, including books, research articles, and conference contributions, in the fields of mathematics, education, and scientific outreach. Her work focuses particularly on innovative and interdisciplinary approaches to mathematics education and communication, combining mathematics with art, creativity, interactive experiences, and new educational formats. Her contributions to educational innovation, teaching, and scientific outreach have received numerous national and institutional awards. These include the IBM Honourable Mention at the 14th edition of Ciencia en Acción (2013), the UPM Educational Innovation Group Award (2013), the First Prize in the UPM–Banco Santander Competition for Ideas for the Outreach of Engineering and Architecture Studies (2015), and the UPM Educational Innovation Award (2016). She received the First Prize for Excellence in Teaching at UPM in 2021. Her educational innovation projects have also received several UPM awards, including the First Prize for e-pig-log-0: Smart Theatre, the Second Prize for Ciencia y Arte (Science and Art), and the Second Prize for Moda STEM: Cosiendo Matemáticas (STEM Fashion: Sewing Mathematics). Her scientific outreach work has also been recognised at several editions of Ciencia en Acción, including an Honourable Mention for whos-that-function, the First Prize for Matemáticas en Danza (Mathematics in Dance), and an Honourable Mention for Evolución de la Geometría a través de la Moda (The Evolution of Geometry through Fashion). In 2023, she was a finalist for the EELISA Diversity Award with the project Accessible Math. In 2024, she received the UPM Science and Technology for Society Award within the UPM Research and Innovation Awards Programme.
ORCID: https://orcid.org/0000-0002-9974-7918
Teresa Maria Rocha Gomes Varela
“Interdisciplinary approaches using 2D and 3D software: creation of virtual environments/scenarios” (English)
March 18, 2027 – 3:00 to 4:00 p.m.

Teresa Maria Rocha Gomes Varela holds a PhD in Art Education, with a thesis entitled Creativity, Citizenship and Training in the Workplace, from the Institute of Education at the University of Lisbon and the Faculty of Fine Arts of Lisbon. She is a lecturer at the Polytechnic University of Lisbon, at the Higher School of Theatre and Cinema, where she teaches in two academic disciplines. In Set Design, she teaches subjects related to set design and 2D and 3D modelling, including AutoCAD, SketchUp, and Blender. In Production, she teaches Theatre Techniques I and Theatre and Performing Arts Project. She is a full member of CIEBA at the Faculty of Fine Arts, where she researches arts education practices and creative processes and explores the role of digital software in artistic production, with a view to discovering new possibilities and cross-disciplinary approaches associated with the performing arts. Selected publications include Synergies between Creative Strategies and Participatory Behaviours in Workplace Training (IJonSES) and The Enhancement of Creative Collaboration through Human Mediation (Education Sciences, MDPI). Selected presentations include Exploring Blender for Creating Digital Scenarios (INTED2026); Creativity in 3D: Pedagogical Practices with Blender in Higher Art Education (CUICIID 2025); Experimental Learning and Creativity: A Creative Dialogue in Digital Art Practices (EDULEARN25); and Interconnections between Creative Processes and Citizenship Practices in Workplace Training Activities (CIVAE 2024). She collaborates with researchers affiliated with CIEBA and the Higher School of Theatre and Cinema at the Polytechnic University of Lisbon (ESTC-UPL), who are part of the “Visual Narratives and Hybridity” research group. Their research focuses on set design, costume design, and, more broadly, the stage as a hybrid discipline that thrives at the intersection of the performing arts and visual arts.
ORCID: https://orcid.org/0000-0003-2916-7587
CiênciaVitae: https://www.cienciavitae.pt/portal/en/8D14-584B-874D
